S3D Library
Stereoscopic 3D guide
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Library · Devices and formats

Apple Immersive Video and VR180

Stereo video of 180° and wider is projected onto a surface that surrounds the viewer's gaze. The calculations of a flat screen (screen width, screen parallax, screen plane) do not apply directly; parallax is measured as an angle. Format and device information on this page is as of November 2026.

How it differs from a flat screen

On a flat screen, parallax is given as a fraction of screen width and the zero parallax plane is the screen. In wide-angle stereo video, angular parallax is used for each viewing direction. For a point at distance Z seen by two parallel cameras, the angular parallax is:

θ ≈ b / Z (radians) Zp ≈ Z · e / b

where: θ is the angular parallax, b the interaxial, Z the distance of the point from the camera, e the interocular distance, Zp the perceived distance

VR180

Google's 180° stereo video format. The image circle is at most 180°; the two eyes are placed side by side (left and right). The projection is described in the file by a mesh, so the image of a fisheye lens can be carried without resampling.

With visionOS 26, Apple introduced its own format for 180° video (APMP); it uses a half-equirectangular projection.

Apple Immersive Video

Apple's immersive stereo video format for Vision Pro. According to Apple's developer page:

The camera made for this format is the Blackmagic URSA Cine Immersive: 8160 × 7200 pixels per eye, up to 90 fps, two sensors (23.66 × 20.88 mm), a stereo lens wider than 180°.

Calculations on this site

The formulas of the calculator and the library are for rectilinear lenses and flat screens. For images of 180° and wider, angular parallax is used instead of screen parallax, and zero parallax at infinity instead of the screen plane; the distortion of wide-angle projections is also taken into account separately.