S3D Library
Stereoscopic 3D guide
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Library · Formulas

Methods at a glance

All shooting formulas answer the same two questions: what the interaxial should be (the amount of depth) and where the convergence should be placed (the position of the depth relative to the screen). The methods differ in the information they use to answer these questions and in the goal they pursue.

Comparison

MethodInformation requiredConvergenceGoalDoes not account for
Cerit Trianglemain subject distance, lens, aperture, comfort windowmain subject (convergence point)in-focus range limits = comfort window limitsthe blurred part outside the in-focus range is not fitted into the window; this is the method's rule
1/30 ruledistance of the nearest objectnearest objecta quick starting valuelens, sensor, screen and the farthest point
Bercovitznearest and farthest distance, lens, total deviationnearest objectfitting the depth of the scene into the desired deviationscreen size, position of the main subject
Parallax budgetnearest and farthest distance, lens, sensor, budgetcalculatedplacing the nearest and farthest points on the two limits of the windowshape of the main subject, divergence on a large screen
Depth consistencymain subject distance, viewing distance, interocular distance, target roundnessmain subjectnatural shape of the main subjectfitting the scene into the window
Orthostereoscopyinterocular distance, viewing distance; screen and lens for full scaleviewing distancereproducing the scene at one-to-one scaleother screens, freedom of composition

Reading the table