S3D Library
Stereoscopic 3D guide
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Depth consistency

The criterion of Devernay and Beardsley (2010): the main subject should appear on the screen plane with its natural proportions. The aim is to bring the roundness of the main subject to the chosen value.

ρ = b · V / (C · e) → b = ρ · e · C / V C = Zs

where: Zs the distance of the main subject, V viewing distance, e interocular distance

With ρ = 1 the condition becomes b / C = e / V: the ratio of the interaxial to the convergence distance equals the ratio of the interocular distance to the viewing distance. The main subject appears on the screen with depth in proportion to its own width.

Target roundness 1. Convergence is on the main subject; the interaxial is chosen according to the viewing distance. The roundness of the main subject comes out as 1 on every screen, but the rest of the scene may not fit in the window.

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