S3D Library
Stereoscopic 3D guide
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Library · Camera rigs

Mirror rig

In a side-by-side rig, the interaxial of the two cameras cannot be smaller than the width of their bodies and lenses. A mirror rig (beam-splitter rig) removes this limit: the interaxial can start from zero.

When it is needed

A small interaxial is needed for close objects, for wide-angle lenses and for shots made for large screens. For example, on a 10 m screen the largest interaxial without divergence, with a 35 mm lens and 3.5 m convergence, is 16 mm (see Interaxial). No cinema camera can be set up side by side at this distance.

Top-view diagram. In the side-by-side rig, when the bodies overlap, that interaxial cannot be set up. In the mirror rig, the virtual position of the reflected camera falls next to the transmitted camera; the interaxial is independent of the bodies. In real rigs the reflected camera usually sits below or above the mirror; in the diagram it is drawn to the side.

Construction

A semi-transparent mirror is placed at 45° to the optical axis. One camera looks from behind the mirror, through the light that passes through it. The other camera stands perpendicular to the mirror and looks through the light the mirror reflects. The virtual position of the reflected camera in the mirror falls next to the transmitted camera; the horizontal distance between them is the interaxial, and it can be reduced to zero.

Costs

For distant landscapes and wide scenes that need a large interaxial, a side-by-side rig is simpler.